We've launched the announced Talent and Lore Update! All characters are granted one free RP talent and race change. Update Log.
Updates to Talents and Monsters: Read the specifics in the Update Log
08/01/'21
Gaia Reborn
Gaia Reborn, the hottest MMORPG of the last decade, has seen millions of players experience its unique world - a combination of fantasy and reality. When Gaia Reborn was a game, one goal was to make the game world a one-half scale model of the real world. This pursuit was known as the Half-Gaia Project, and it is one of the aspects which led to Gaia Reborn becoming such a popular virtual world. With regional servers having unique areas, quests, cities, and monsters, it wasn't uncommon for people to create alternate characters on other servers to experience what felt like an entirely new game.
Ten years after the game's launch, millions of players have joined and created countless characters across the many servers. Now, with the release of the latest expansion, Pioneers of Arcadia, many are getting ready to begin new adventures in the new Italian server, exploring the new region corresponding to Italy, known in Gaia as Italia. Characters would have to start from fresh in this new world, but Italy would finally get its own piece of this world.
Countless players created their characters, logged in with excitement fueling their hands as the cursor swept across the screen, and then... darkness... Everything was black, and as their eyes opened, the players found themselves in the streets of an unfamiliar city. Looking around to survey their surroundings, many players realized this city was not so new after all. While desolate and ruined, the architecture conquered by vines and greenery, this city was unmistakably Rome, but at the same time, it was not. Finding themselves in the bodies of their characters, trapped in the world of Gaia Reborn, players are left to adapt to their new reality in this fantasy world.
Face Claim: Sebastian Michaelis - Black Butler Played By: Bailin
Faction: Adventurer
- Appearance -
Jonathan has red eyes and black hair up to his shoulders, which he combs every day to keep it from plushing too much. His stature is long and lean, with a slight bend at the shoulders, befitting a bookworm. His arms and legs are quite lean, though there are hints of muscle as carrying books is quite the excercise.
Jonathan prefers to wear robes or other light armours, though when entering combat knowingly he might switch to medium armour. He does prefer to wear boots that reach just under his knees and having a thick leather belt around his waist. On occasion he will wear a small cap or cloth on his head, a feather tucked in somewhere.
- Personality -
Malcom is a calm, gentle soul, preferring to (over) think things rather than barging in, his calm nature results in a softer touch to things (unless in-game) and a preference to hear both sides of the story before jumping to conclusions. Having read a lot of books Malcom knows quite a few things and as such has an air of confidence about him, as long as it regards something he might have read about at some point. If he is unaware of things on the subject Malcom tends to listen first and ask a lot of questions to get a full grasp of the things going on. As a scholar/researcher Malcom is somewhat of an introvert, preferring to stay on the sidelines and just observe how things work or work out.
Though this heldback personality is somewhat different from his gaming personality which tended to be a bit more aggresive. How things work can be read and as such there is no need research any further into things. He is, however, curious by nature and hungry for knowlegde. Malcom tends to get cranky when he can't get any new books, information or general information for any period longer than a month. This results in him trying to think of new things to look in to or concoct new toys to play with.
- Biography -
Malcom is a middle aged man from the western part of Germany. His father is Dutch, his mother German. Currently he lives on his own in a small appartment in one of the larger towns of western Germany. He hardly sees his family as his parents tend to live in Spain, his siblings; two brothers and a sister, live all over the Netherlands and Germany.
His daily life consists of reading books and doing research for some unspecified company that requires him to have some knowlegde of a vast array of different topics. After work Malcom likes to relax with his friends, mostly playing online games together, which is the cliché way of joining a game but that's his slice of life.
Due to his work Malcom is somewhat of a loner, needing to file a lot of paper work on his research. On the bright side: the company does pay him the big bucks to get a nice place and upscale gaming rig.
Malcom is quite the bookwork, enjoys gaming and classical music, of which he always forgets the names, and taking a walk through the city park. His favourite meal is pizza, taken with a nice, cold glass of decent whiskey. Malcom hardly ever has time to join his friends for a drink in the pub, which is exactly how he likes it.
- Extra -
- Statistics -
Race: Human
Class: Pirate
Class EXP: 0
Talent: Merchant
Talent Level 1
Talent EXP: 0
Crafting Talent: Mechanic
Crafting Talent Level 1
Crafting Talent EXP: 0
Skill Points: 0
Ability Points: 0
- Ability Levels -
Unarmed:
One-Handed Melee: 3
Two-Handed Melee:
Ranged: 2
Magic:
Shield:
Light Armor: 5
Medium Armor:
Heavy Armor:
- Skills -
- Class -
Grappling Hook Proficiency
The most iconic tool of a Pirate is their grappling hook, a 10m long rope with a four-clawed hook. They are granted one from the start, and can opt to use the grappling hook as a ranged weapon or tool. Grappling Hooks use the proficiency rules of Throwing weapons. Dual-wielding a Grappling Hook in the other hand does not incur a penalty.
Passive skill.
Mariner’s Fortitude
Frequent trips and swims into the water are apparent in the Pirate’s mobility when in it. They can hold their breath twice as long and can swim much faster than normal. They also swim as if unhindered by their Light or Medium Armor.
Passive skill.
Sea Legs
A life of climbing the masts, riggings, and keeping balance on a ship has honed the Pirate’s sense of balance to near impeccable levels. Passively, they recover twice as fast from Down Debuffs to Movement and Evasion, require 4 Staggers to be Toppled, and Stuns and Binds last 1s less, but they can’t reduce Stuns and Binds to lasting under 1s.
Passive skill.
- Beginner -
Auto-Attack
A skill that controls the user's body and allows them to automatically target a monster and attempt to basic attack. A skill that controls the user's body and allows them to automatically target a monster and attempt to basic attack. Auto-attack will do a constant chain of attacks so that the total DPS is roughly the same as dealing minor damage once a second. For example, a heavy weapon will do slower but stronger attacks, while a player wielding two daggers will do faster, less damaging attacks.
Any skills or movements that the user may manually perform will take priority over this skill, but the system will generally try to aim for an accurate hit.
It was a staple among players in the original Gaia Reborn game, but since the Apocalypse, its use has taken a drastic drop. Manual basic attacks allow for much more fluid and precise control of attacks, and as such, the skill has barely been used by Adventurers since then. It does, however, allow for people who are not proficient with their weapon of choice to be able to reliably hit their target.
Passively, the player can also delay their next attack to increase the basic attack’s power by performing what’s known as an “empowered attack”. Each second used to charge an attack increases the damage dealt by 20%, up to a maximum of 100% at 5 seconds.
Toggle, No cooldown. No cost.
Call of Home A skill that can be found prominently on the player’s interface. Activating it causes the user to channel for five seconds, restricting them from doing anything until this cast time is done. If they chose to do anything or are hit by any attack, however weak, the channel stops and Call of Home is put on a one-minute cooldown. Because teleporting in this way to one’s home city essentially breaks them down into raw energy, it is extremely taxing to players after the Apocalypse, and repeated use in a short span can inflict mental or physical strains. The player can opt to use this skill to escape combat outside of dungeons, but it is extremely risky because of the long channel time and the large blue particles and bright light emanating from the user attracting unwanted attention, making it best to use it -before- getting into combat in the first place. It is disabled when in a dungeon or raid.
5s cast time, 1 hour cooldown. No cost.
Interface Control
Even after the Apocalypse, players have kept the ability to use their interfaces. When mentally called upon, the interface hovers slightly in front of them, visible only to themselves and is slightly transparent. It can be interacted with by touch of the fingertips or mentally. The interface allows players to access their party list, friend list, guild settings, crafting list and many other menus. Friend invites can only be sent in a face-to-face meeting, and the same goes for party invites. However, a friend can be added to a party regardless of where they are. Additionally, an Adventurer can talk to friends or party members through telepathy, by pressing one finger to their ear after dialing them. This causes words said to be spoken into their mind rather than out loud.
Passive.
- Rank I -
Sinker & Anchor
Grappling skill. The Pirate tosses their grappling hook to an enemy within 10m and lets go, briefly losing the use of Grappling skills for this duration. The enemy is Bound for 5s and suffers the Depths debuff for the same duration, visualised by water bubbles rising from them. Attacks dealt by the Pirate to a target suffering Depths cause them to heal for 33% of the damage they deal.
1.5s animation time, 45s cooldown. Average mana cost.
“After the duration of Depths, the grappling hook re-appears on the belt.”
Hook, Slice ‘N Dice
Grappling skill. Holding their grappling hook overhead, the Pirate swings it in a clockwise circle for three rotations. Enemies hit by the hook take low damage and suffer a stacking low 10s Bleed. If the grappling hook’s rope makes contact with anything, Hook, Slice ‘N Dice will stop prematurely but Bind the object hit if it is an enemy for 3s. The Pirate can manually extend the rope up to 10 meters far for better reach. However by doing so the chance of the rope making contact with an object increases. Due to this, this skill is very difficult to use but can be extremely potent if used correctly.
3s animation time, 30s cooldown. Average mana cost.
Reel Them In!
Grappling skill. The Pirate tosses their grappling hook forward up to 10 meters as the hook is covered in a blue glow. The hook coils around a single enemy or object, dealing low damage and Binding them for 1s, after which they are pulled within 1m of the Pirate. The rope that extends from the Pirate to the target can be used to trip enemies, and the Pirate can use it on an object to grapple themselves up or towards it, or use it as suspension rope to walk. Allies can be pulled too, but won’t be Bound or dealt damage.
1.5s animation time, 10s cooldown. Low mana cost.
Heightened Senses
An alarm-type field skill that has seen more use since the Apocalypse, as travel is more dangerous than it used to be. After the cast, the user is granted the Alarmed buff for 8 hours. If an enemy of the Territorial, Aggressive or Predatory Type comes within 10m of the user, the Alarmed buff wears off and the user receives a loud notification sound and flash on the interface. Ever since the Apocalypse, this buff persists even through sleep and wakes the user up. Cooldown starts after Alarmed has worn off.
3s cast time, 1 hour cooldown. Low mana cost.
- Rank II -
- Rank III -
- Racial & Talents -
Human Potential
Though many might consider the lack of specialization in the stats of a human a curse, attributing them to a jack of all trade and master of none, this ordinariness is the strength of the humans, granting them the power to forge their own path, specializing in what they choose, unhindered by their race. Human characters start with 12 SP. Every 40 EXP, they receive an additional 1SP and 2AP.
Level 1 Merchant Aptitude With their eye for money and sharp negotiations, Merchants obtain gold at a rate of 1 gold for every 3 words in Commerce threads as opposed to the normal 1 gold for every 4 words. Furthermore, they can claim EXP gained in Commerce threads for the Merchant Talent without penalty. Passive skill.
Level 1
Disassembly
Mechanics have a certain skill with taking apart machines, so monsters that are mechanical in nature had better watch out. Mechanics deal a low amount of extra damage to Machine and Golem-type monsters.
Passive skill.
- Equipment -
Armor: Novice shirt
Left Hand: Grappling hook
Right Hand: Novice spear
Accessory #1:
Accessory #2:
Accessory #3:
Accessory #4:
- Vanity Gear -
Armor:
Accessory #1:
Accessory #2:
Accessory #3:
Accessory #4:
- Inventory -
Name: Novice Spear
Item level: 1
Equipment type: One-handed, Polearm
Effects: /
Skills: /
Description: A pointy and sharp iron tip on a wooden pole. The spear offers a better range with its thrusting attacks than most other melee weapons and can be thrown for extra range.
Name: Novice Shirt
Item level: 1
Equipment type: Light Armor, Shirt
Effects: /
Skills: /
Description: A cloth shirt that exposes the upper arms and fits loosely. It is preferred for swift melee classes over robes, as they don’t get in the way.
Welcome to the help dialog for the Custom Mini-Profile Creator plugin!
Click on any of the tabs above to go through the plugin configuration process!
You can access this menu at any time by clicking on the icon in the bottom right bar (may not be applicable if you're on Forums.net), or you can disable the welcome window and/or the icon by going to Plugins > Manage > Custom Mini-Profile Creator and changing the Show Help option.
This step is essential as it gives the plugin everything it needs on the page to get as much profile information as possible.
To make the profile variables work you'll need to add a new line to the very end of Themes > Layout Templates > Mini-Profile and paste the code below on it. The code should be placed completely outside of the mini-profile, so if you're using the default mini-profile template this will be after the very last closing </div> tag. This needs to be done on every theme you have the plugin enabled on as the template is theme-specific.
If your mini-profile template is already customized and you've hit the variable limit for your template you're free to remove any lines from the code below if they contain information that you don't plan on using. For example, if you have no plans to ever add a user's IP to their mini-profile for staff reference you can remove <div class="mp-info ip">$[user.ip]</div> from the code and everything else will still work just fine.
Once you've added the HTML from the Layout Templates tab you're ready to move on to building your mini-profiles. If you want to get going and try some out now or you're not very adept at HTML, CSS, or Javascript, worry not! This plugin includes some examples for you to try out. You're free to skip to the Custom Profile Fields tab and read over this tab later when you're ready to build your own.
Here's a quick rundown of each of the components in Plugins > Manage > Custom Mini-Profile Creator:
Name This is the name you'll be adding to your custom profile field dropdown once you've finished coding the mini-profile. Pretty self-explanatory. Make sure this name is unique from every other name you use for your mini-profiles or you'll end up overwriting the earlier ones in the list.
HTML This is the HTML that will go inside your mini-profile. You can use just about any HTML tag here so long as it's appropriate for where the mini-profile is showing on the page. Please refrain from using <style> or <script> tags here. You have the next two sections for that! Also, remember that mini-profiles can show multiple times on the same page, so you shouldn't add ID attributes to any of your elements here. Two elements on the same page cannot have the same ID per HTML standards.
CSS This is where you'll place what would normally go in your forum's style sheet or what would normally be between <style> tags. Try to code your mini-profile's HTML in a way that will allow you to target it specifically with your selectors. For example, you can surround all of the content in your HTML with a <div> element with a class and target that class and its child elements specifically with your CSS. That way you don't accidentally target every mini-profile on the page with CSS that was meant for the one you're building. One more thing: The forum theme's CSS still applies beforehand, so your mini-profile may look right in one theme but not in another. The best way to circumvent this is to define as many styles as you can to override the theme's CSS.
Javascript Anything that normally goes between <script> tags will go here. This one's a bit tricky since you'll obviously want to target the custom mini-profile specifically. Luckily there's an easy way to do that. In your statements you can use the $(this) variable to target the mini-profile if you're coding using jQuery. Otherwise, if you only plan on using standard Javascript you can target $(this)[0] instead.
Once you've finished building your mini-profiles it's finally time to add them to the Edit Profile page for use! To enable selection of custom mini-profiles you'll first need to add two specific custom profile fields in Members > Custom Profile Fields in your forum's admin area:
Mini-Profile Theme
Staff Mini-Profile Theme
Mini-Profile Theme is for mini-profiles that are designed for member use. You can set the Who Can Edit option for this field to Staff With Power if you only want staff to be able to choose mini-profiles for users. Otherwise, if you want members to freely be able to choose their own mini-profiles you can choose Members and Staff With Power.
Staff Mini-Profile Theme is for mini-profiles designed specifically for staff use. This field is completely optional.
Set the type for both of these fields as Drop Down Selection. Click on the (View/Edit) link to add mini-profile names to each of these fields.
If you've just installed this plugin you should have three different mini-profiles already installed by default: Example 1, Example 2, and Example 3. You can add these to your dropdowns to test them out and see the plugin in action.
If you're having trouble getting this plugin to work despite following the instructions in the previous tabs you may want to check that each of your themes meets the prerequisites below in Themes > Layout Templates > Mini-Profile.
First, ensure that opening tag of your mini-profile template includes the $[miniprofile_class] variable in its class. On the default ProBoards theme it should look something like this:
<div class="$[miniprofile_class]">
Next, make sure that the default {foreach} loop for custom fields is present inside your mini-profile. It doesn't need to be visible, so you're free to add it inside a hidden element if you don't plan on displaying it or if it would mess up the appearance of your own custom template.
Beyond that you can do whatever you like to the mini-profile template for the most part and it shouldn't negatively impact the plugin.
The following is a list of available variables for use in the HTML section of the mini-profile creator and their definitions. Adding any of these to a mini-profile will generate the content described in its definition in place of the variable so long as the information that variable outputs is visible to you.
To reference your forum's custom profile fields you can use $[user.customfieldname], substituting "customfieldname" with your custom field's name. You'll need to type the name in all lowercase with no spaces and only use characters A-Z and 0-9.
For example, Mini-Profile Theme becomes $[user.miniprofiletheme]. This will output the value of the custom field. In the case of this example, it'll be the name of the mini-profile theme you've chosen in your profile.
IMPORTANT NOTE: These will only work if you followed the steps in the Installation tab of this window on each of your themes. Any themes that do not include the template code specified there will not have these variables replaced in the mini-profile.
$[user]
User's display name link.
$[user.age]
User's age (if visible to you).
$[user.avatar]
User's current avatar.
$[user.badges]
User's list of badges.
$[user.birthday]
User's date of birth (if visible to you).
$[user.color]
Hex color of user's group. If user is not in a group this will return inherit.
$[user.custom_title]
User's custom title.
$[user.email]
User's email (if visible to you).
$[user.gender.image]
Image associated with the gender selected in the user's profile (if available).
$[user.gender.text]
Name of gender selected in the user's profile (if available).
$[user.group.name]
Name of user's current display group.
$[user.group.stars]
Star images associated with user's current display group.
$[user.id]
User's numerical ID.
$[user.instant_messenger]
User's list of instant messengers specified in their profile (if available).
$[user.invisible]
Returns 1 if a user is invisible. More useful for Javascript.
$[user.ip]
User's IP address (if visible to you).
$[user.is_online]
Returns Member is Online if user is currently online.
$[user.is_staff]
Returns 1 if a user is designated as staff. More useful for Javascript.
$[user.last_online]
Timestamp showing when user was last online.
$[user.likes]
Number of likes this user's posts have received.
$[user.location]
Location specified in user's profile.
$[user.name]
User's display name in plain text.
$[user.personal_text]
User's most recent status.
$[user.posts]
User's post count.
$[user.rank.name]
User's current posting rank.
$[user.rank.stars]
Star images associated with user's current posting rank.
$[user.registered_on]
Timestamp showing the date/time the user registered on the forum.
$[user.registered_on_short]
Condensed version of user's registration date.
$[user.social_network]
User's list of social networks specified in their profile (if available).
$[user.username]
Outputs the user's login username in plain text.
$[user.warning.bar]
User's warning bar (if it exists).
$[user.warning.level]
User's current warning level (if visible to you).
$[user.website]
Website specified in user's profile.
You can utilize the $(this) variable in the Javascript component to target the mini-profile <div> element. For example, if you wanted to add a class to the mini-profile you can use:
$(this).addClass('class-name-here');
Profile variables can also be used in the Javascript component in this plugin. In Javascript the value undefined is used to signify that a value doesn't exist for the variable you've specified. With this in mind you can use profile variables in Javascript conditional statements within the plugin similar to how they're used in the actual layout templates section of the admin area.
if(variable) will only run if the variable you specify has a value.
if(!variable) will only run if the variable you specify has no value.
Example 1 (variable has value):
if(user.group){
$(this).find('.group').show();
}
If the user has their group displayed in their profile the above Javascript would make the HTML below visible if you had it hidden with CSS.